Introducing character animation with Blender /
by Mullen, Tony,
Published by : Wiley Pub., (Indianapolis, Ind. :) Physical details: 515 pages : illustrations; ISBN: 9780470102602 ; 0470102608. Year: 2007Item type | Location | Collection | Call number | Status | Date due | Barcode |
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Electronic Books | E-Resource Section | E-Books | 006.696 (Browse shelf) | Available |
Browsing Cagayan State University - Carig Library Shelves , Shelving location: E-Resource Section , Collection code: E-Books Close shelf browser
Includes index.
Blender basics : interface and objects -- Working with meshes -- Armatures and rigging -- Shape keys and facial rigging -- Basics of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- Further issues in character animation -- Lighting, rendering, and editing your animation -- Using Python scripts -- Full-scale productions : Elephants dream and Plumiferos -- A look into Elephants dream -- Feifi the canary : Plumiferos takes wing -- Blender in the pipeline -- Other software and formats -- Resources for futher learning.
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description.
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