000 -LEADER |
fixed length control field |
01894cam a2200241 a 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
ISBN |
9780470102602 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
ISBN |
0470102608 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.696 |
100 1# - MAIN ENTRY--AUTHOR NAME |
Personal name |
Mullen, Tony, |
245 10 - TITLE STATEMENT |
Title |
Introducing character animation with Blender / |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication |
Indianapolis, Ind. : |
Name of publisher |
Wiley Pub., |
Year of publication |
c2007. |
300 ## - PHYSICAL DESCRIPTION |
Number of Pages |
515 pages : |
Other physical details |
illustrations; |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Blender basics : interface and objects -- Working with meshes -- Armatures and rigging -- Shape keys and facial rigging -- Basics of animation -- Armature animation -- Facial animation and lip sync -- Nonlinear animation -- Further issues in character animation -- Lighting, rendering, and editing your animation -- Using Python scripts -- Full-scale productions : Elephants dream and Plumiferos -- A look into Elephants dream -- Feifi the canary : Plumiferos takes wing -- Blender in the pipeline -- Other software and formats -- Resources for futher learning. |
520 ## - SUMMARY, ETC. |
Summary, etc |
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.--From publisher's description. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical Term |
Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical Term |
Three-dimensional display systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical Term |
Computer graphics. |
856 41 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://www.loc.gov/catdir/toc/ecip075/2006038459.html |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://www.loc.gov/catdir/enhancements/fy0741/2006038459-b.html |
856 42 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
http://www.loc.gov/catdir/enhancements/fy0741/2006038459-d.html |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Electronic Books |