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1. An introduction to programming using Alice 2.2 / by Herbert, Charles W. Publication: Singapore : Cengage Learning, 2012 . xxi, 345 pages : , Includes index. Date: 2012 Availability: Copies available: Cagayan State University - Carig Library (1),

2. Virtual reality headsets : a theoretical and pragmatic approach / by Fuchs, Philippe, Publication: . 197 pages : , Translation of: Les casques de réalité virtuelle et jeux vidéo. Paris : Les presses des Mines, 2016. | "A Balkema book." Availability: Copies available: Cagayan State University - Carig Library (1),

3. Handbook of research on gaming trends in P-12 education /   Publication: . xxxii, 663 pages ; , Includes bibliographical references and index. Availability: Copies available: Cagayan State University - Carig Library (1),

4. Building virtual reality with Unity and SteamVR / by Murray, Jeff W., Publication: . 390 pages ; Availability: Copies available: Cagayan State University - Carig Library (1),

5. Learning virtual reality : Developing Immersive Experiences and Applications for Desktop, Web and Mobile / by Parisi, Tony, Publication: . 128 pages : Availability: Copies available: Cagayan State University - Carig Library (1),

6. Learning web-based virtual reality : Build and Deploy Web-based Virtual Reality Technology / by Neelakantam, Srushtika, Publication: New York, Apress; 2017 . 1 online resource (xiv, 83 pages) : , Includes index. Date: 2017 Availability: Copies available: Cagayan State University - Carig Library (1),

Cagayan State University University Library, Carig Campus
Tuguegarao City, Cagayan 3500 | www.csucarig.edu.ph

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