Game engine architecture [electronic resource] /
by Gregory, Jason
Edition statement:Second edition. Published by : CRC Press, (Boca Raton : ) Physical details: 1 online resource. ISBN: 9781466560017 (hardback).Item type | Location | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Electronic Books | E-Resource Section | E-Books | 794.81536 (Browse shelf) | Available |
Includes bibliographical references and index.
"A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio"--
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