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Computer games as a sociocultural phenomenon : games without frontiers war without tears / (Record no. 12529)

000 -LEADER
fixed length control field 02571cam a2200193 a 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780230545441
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 306.487
245 00 - TITLE STATEMENT
Title Computer games as a sociocultural phenomenon : games without frontiers war without tears /
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Basingstoke [England] : New York :
Name of publisher Palgrave Macmillan,
Year of publication 2008.
300 ## - PHYSICAL DESCRIPTION
Number of Pages one online resource, 250 pages ;
Other physical details illustration ;
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer games -- Social aspects
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Video games -- Social aspects
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Jahn-Sudmann, Andreas,
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Stockmann, Ralf,
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://www.loc.gov/catdir/enhancements/fy0807/2007051190-d.html
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://www.loc.gov/catdir/enhancements/fy0807/2007051190-t.html
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Electronic Books
Holdings
Permanent Location Date acquired Collection code Koha item type Lost status Shelving location Current Location Withdrawn status Full call number
Cagayan State University - Carig Library2018-02-22E-BooksElectronic Books E-Resource SectionCagayan State University - Carig Library 306.487

Cagayan State University University Library, Carig Campus
Tuguegarao City, Cagayan 3500 | www.csucarig.edu.ph

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