Anders, Michel
Blender 2.49 scripting : Extend the power and flexibility of Blender with the help of Python: a high-level, easy-to-learn scripting language / - Birmingham, U.K. : Packt Pub., c2010 - 281 pages : illustrations;
Title from resource description page (viewed Jan. 20, 2011) "Community experience distilled"--Cover Includes index
"This book takes a practical step-by-step approach to implementing Python scripts that cover almost all areas of Blender. It clearly outlines each problem and focuses on straightforward, easy-to-understand code, highlighting the common pitfalls and Blender idiosyncrasies. It guides you from the installation process and the creation of a simple object to elaborate, fully rigged models with vertex groups and materials all the way to extending Blender's built-in editor. It also teaches how to implement a simple web server inside Blender to serve rendered images. This book will take you from a clear problem description to a fully functional program. The focus is on finding your way in Blender's vast array of possibilities and getting things done without losing too much time on programming details. Each script is carefully explained to provide insight that can be reused in other projects. This practical book will help you gain control over all the aspects of Blender using the Python programming language."--Resource description p
9781849510400
Python (Computer program language)
Three-dimensional display systems
Computer animation
Computer graphics
Open source software
Blender 2.49 scripting : Extend the power and flexibility of Blender with the help of Python: a high-level, easy-to-learn scripting language / - Birmingham, U.K. : Packt Pub., c2010 - 281 pages : illustrations;
Title from resource description page (viewed Jan. 20, 2011) "Community experience distilled"--Cover Includes index
"This book takes a practical step-by-step approach to implementing Python scripts that cover almost all areas of Blender. It clearly outlines each problem and focuses on straightforward, easy-to-understand code, highlighting the common pitfalls and Blender idiosyncrasies. It guides you from the installation process and the creation of a simple object to elaborate, fully rigged models with vertex groups and materials all the way to extending Blender's built-in editor. It also teaches how to implement a simple web server inside Blender to serve rendered images. This book will take you from a clear problem description to a fully functional program. The focus is on finding your way in Blender's vast array of possibilities and getting things done without losing too much time on programming details. Each script is carefully explained to provide insight that can be reused in other projects. This practical book will help you gain control over all the aspects of Blender using the Python programming language."--Resource description p
9781849510400
Python (Computer program language)
Three-dimensional display systems
Computer animation
Computer graphics
Open source software