Ciesla, Robert.
Mostly codeless game development : [electronic resource] New School Game Engines / - one online resource, 351 pages :. illustrations ;
Description based upon print version of record. Leadwerks Game Engine 4.3 by Leadwerks Software
At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Ready!; Who Does What in the Video Game Industry; Producer; Designer; Programmer; Visual Artist; Sound Designer/Musician; Tester; Writer/Copywriter; Common Pitfalls for New Developers; The Motivational Hole; The Ugly Date Syndrome; The Wrong Game Engine Issue; The Prequel Syndrome; The No Testing Needed Approach; Perfectionism Quest; A Programmer's Mind; In Closing; Chapter 2: Game Engine Museum; The Quill (1983) by Gilsoft Pinball Construction Set (1983) by Electronic ArtsAdventure Construction Set (1984) by Electronic Arts; Garry Kitchen's GameMaker (1985) by Activision; Shoot-'Em-Up Construction Kit (1987) by Sensible Software; Arcade Game Construction Kit (1988) by Broderbund Software; STOS BASIC (1988)/AMOS BASIC (1990) by Mandarin Software; Allegro (1990) by Shawn Hargreaves and the Allegro Developers; 3D Construction Kit (1991) by Domark; RSD Game-Maker (1991) by Recreational Software Designs; Zillions of Games (1998) by Zillions Development Corp.; Chapter 3: A Game Maker's Lexicon: Level 1 General Terminology4X; AAA; Algorithm; Application Programming Interface (API); Bits, Bytes, and Binary; Chiptune; DLC/Microtransactions; FPS; MMOG/MMORPG; Particles (i.e., Particle Effects); Ping; Pixel; Polygon; Pong; Primitive; Resolution; Shader; Shovelware; Sprite; Steam; Rendering and Prerendering; Resources; Sandbox Game; Skybox; Vertical Sync (V-sync); WASD; The Fundamentals of Programming; Programming Language; How to Talk to Your Computer; High-Level vs. Low-Level Languages; Compiled vs. Interpreted Languages; Control Flow: Nonstructured vs. Procedural Programming; Procedures A Few Lines of CodeVariable; Object-Oriented Programming (OOP); Classes and Objects (i.e., Classes and Instances); Inheritance; Methods; Abstraction and Encapsulation; Common Programming Languages: A Primer; BASIC; C; C++; C#; Java; JavaScript; ActionScript; GML; Python; Lua; Some Words About Optimization; In Closing; Chapter 4: Commercial Game Engines; Before You Embark; Your First Game Engine; Your First Game; GM Classes and Objects; Events; Actions; Game Engine Reviews; GameMaker Studio Professional 1.4 by YoYo Games; Commercial Potential: 4/5; Usability: 3/5; Audiovisuals: 4/5 Support: 4/5Overall: 4/5; GameMaker Tips; GameMaker 7 (Free) for the Mac; 001 Game Creator (formerly known as 001 Engine) by Mike Weir; Commercial Potential: 3/5; Usability: 4/5; Audiovisuals: 4/5; Support: 4/5; Overall: 4/5; Starting Point; GameGuru by The Game Creators; Commercial Potential: 3/5; Usability: 4/5; The Easy Building Editor; Audiovisuals: 3/5; Support: 4/5; Overall: 3/5; Starting Point; Case Study: Halflight by Soiree Games; GameGuru Hints; Shoot-'Em-Up Kit by Tall Studios; Commercial Potential: 4/5; Usability: 5/5; Audiovisuals: 5/5; Support: 4/5; Overall: 4/5; Starting Point
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials.
9781484229705
Video games -- Programming
Video games
Computer Science.
Game Development.
Programming Techniques.
Computer Engineering.
794.81525
Mostly codeless game development : [electronic resource] New School Game Engines / - one online resource, 351 pages :. illustrations ;
Description based upon print version of record. Leadwerks Game Engine 4.3 by Leadwerks Software
At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Ready!; Who Does What in the Video Game Industry; Producer; Designer; Programmer; Visual Artist; Sound Designer/Musician; Tester; Writer/Copywriter; Common Pitfalls for New Developers; The Motivational Hole; The Ugly Date Syndrome; The Wrong Game Engine Issue; The Prequel Syndrome; The No Testing Needed Approach; Perfectionism Quest; A Programmer's Mind; In Closing; Chapter 2: Game Engine Museum; The Quill (1983) by Gilsoft Pinball Construction Set (1983) by Electronic ArtsAdventure Construction Set (1984) by Electronic Arts; Garry Kitchen's GameMaker (1985) by Activision; Shoot-'Em-Up Construction Kit (1987) by Sensible Software; Arcade Game Construction Kit (1988) by Broderbund Software; STOS BASIC (1988)/AMOS BASIC (1990) by Mandarin Software; Allegro (1990) by Shawn Hargreaves and the Allegro Developers; 3D Construction Kit (1991) by Domark; RSD Game-Maker (1991) by Recreational Software Designs; Zillions of Games (1998) by Zillions Development Corp.; Chapter 3: A Game Maker's Lexicon: Level 1 General Terminology4X; AAA; Algorithm; Application Programming Interface (API); Bits, Bytes, and Binary; Chiptune; DLC/Microtransactions; FPS; MMOG/MMORPG; Particles (i.e., Particle Effects); Ping; Pixel; Polygon; Pong; Primitive; Resolution; Shader; Shovelware; Sprite; Steam; Rendering and Prerendering; Resources; Sandbox Game; Skybox; Vertical Sync (V-sync); WASD; The Fundamentals of Programming; Programming Language; How to Talk to Your Computer; High-Level vs. Low-Level Languages; Compiled vs. Interpreted Languages; Control Flow: Nonstructured vs. Procedural Programming; Procedures A Few Lines of CodeVariable; Object-Oriented Programming (OOP); Classes and Objects (i.e., Classes and Instances); Inheritance; Methods; Abstraction and Encapsulation; Common Programming Languages: A Primer; BASIC; C; C++; C#; Java; JavaScript; ActionScript; GML; Python; Lua; Some Words About Optimization; In Closing; Chapter 4: Commercial Game Engines; Before You Embark; Your First Game Engine; Your First Game; GM Classes and Objects; Events; Actions; Game Engine Reviews; GameMaker Studio Professional 1.4 by YoYo Games; Commercial Potential: 4/5; Usability: 3/5; Audiovisuals: 4/5 Support: 4/5Overall: 4/5; GameMaker Tips; GameMaker 7 (Free) for the Mac; 001 Game Creator (formerly known as 001 Engine) by Mike Weir; Commercial Potential: 3/5; Usability: 4/5; Audiovisuals: 4/5; Support: 4/5; Overall: 4/5; Starting Point; GameGuru by The Game Creators; Commercial Potential: 3/5; Usability: 4/5; The Easy Building Editor; Audiovisuals: 3/5; Support: 4/5; Overall: 3/5; Starting Point; Case Study: Halflight by Soiree Games; GameGuru Hints; Shoot-'Em-Up Kit by Tall Studios; Commercial Potential: 4/5; Usability: 5/5; Audiovisuals: 5/5; Support: 4/5; Overall: 4/5; Starting Point
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials.
9781484229705
Video games -- Programming
Video games
Computer Science.
Game Development.
Programming Techniques.
Computer Engineering.
794.81525